18 May 2022


The syndication between video gaming and psychological vandalism

Name:  laraib 

Enrollment no: 01-1532121009
Class: TV broadcasting semester 1


The influence of video gaming on an individual’s physical and psychological health is a rarely debated issue in psychology and psychiatry. Video gaming is an extremely popular leisure-time activity with more than two billion users worldwide. Video gaming is known to have some benefits such as problem-solving abilities, perseverance, pattern recognition, hypothesis testing, estimating skills, inductive reasoning, resource management, logistics, mapping, memory, quick thinking, and reasoned judgments improving focus, multitasking, and working memory, but it may also come with costs when it is used heavily.

By spending a predominant part of the day gaming, excessive video gamers are at risk of showing lower educational and career attainment, problems with peers, and lower social skills. On the other hand, video gaming comes up with the positive as well as notorious aspects.

“Violent video games are like peanut butter,” said Christopher J. Ferguson, “They are harmless for the vast majority of kids but are harmful to a small minority with pre-existing personality or mental health problems.” Most of the bad effects of video games are blamed on the violence they contain.  Children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping. Players benefit from engaging in acts of violence and are then able to move to the game’s next level. The brain, Douglas Gentile says, becomes what it practices. Violent games teach aggression efficiently by featuring clear objectives, multiple difficulty levels, a pace set by the player, repetitive practice to produce mastery at an unconscious level and reinforcement with rewards.

The more time a person spends sitting on the computer or sitting on the couch and playing video games, the less time they are spending outside playing with friends or outside doing yard work. Basically, the more time spent playing video games the less possible time to take part in healthy, physical activities. With the increasing amounts of

obesity found among Pakistani’s today,

The fear about the lack of physical activity is reasonable. Along with the fear of the increase of obesity, there is also a fear of lacking social skills. Some parents worry that if their children spend a lot of time playing video games, they’re missing out on the time that could be spent playing with peers. Some argue that people interact with others while playing video games.